It is amazing to witness just how exactly technology has an impact on our everyday lives. We can traverse the globe in great metal flying machines that can take us anywhere we want in a matter of hours. Our food lasts longer in the fridge and on the shelf than ever before, and we are enjoying all manner of different tastes. We can communicate with one another over literally nothing more than thin air instantaneously. It seems that there are no longer any borders, any true dividing lines. We are becoming one shared and united cultures, with similar ideals and points of contention. Technology has done wonders for truly uniting certain aspects of the human experience. It is easier than ever in this day and age to see just how similar we are, no matter where we might have originally grown up. There can be no borders, it seems.
Video game technology, as much as any other piece of technology might be, advances in such a way as to unite and inspire others. For the longest time, it has been the consoles that have dominated the gaming experience, gamers tethered to machines and physical media. Of course, downloadable content and the personal-computing aspect of gaming were contenders, sure. However, it is not until now that we have truly been able to do away with a physical media and move into the future. The future that we speak of is, of course, cloud computing. More specifically, it is cloud gaming, the on-demand experience that gamers seem to crave. For more information, please visit Kotaku.
One of the few constants in the world of popular technology is that you can never truly anticipate or predict, with any appreciable certainty, what will be popular and what will not. For every iPhone there is a Segway, you could say. You cannot really tell how something will be received by the public, or in what way it will have an impact on both popular culture and the technology world in general. You find that sometimes the big-money, throw-everything-at-it initiatives will turn out just the way you expected them to, with big paydays and critical acclaim. However, there is a curious little phenomenon present with our new technology that has an interesting and much more close-to-home impact than you might realize. Sometimes, contrary to real life but bolstered by movies and pop culture mainstays, the underdog, the little guy, wins big. Sometimes, the out-of-left-field piece of technology changes the game in a big, big way.
Video game development companies spend millions of dollars every year to develop the next generation of games, playable movies that double as out-of-body experiences for $60 a title. We, as the game-playing and game-purchasing public, will go along with it. It’s a thing of love and loyalty, to both the games themselves and to the hobby in general. However, it seems that a shake-up is occurring all around us. One of the most popular, if not the most popular video game on the market today is a simple physics game that sells in the App Store for roughly $2. Of course, we are talking about that juggernaut Angry Birds. It has made Apple a great deal of money, and this looks to be the trend for the coming year. 2011 could see Apple reign in over $1.6 billion in video game sales alone. For more information, please visit Forbes.
How do we quantify or qualify something as a work of art? This is a question that gets asked quite a bit these days, and for good reason. Is it a work of art because of how it makes us feel in response? Does a good work of art, whatever the medium, allow for a succinct yet varied emotional response? Will a great work of art move some to tears and others to laughter? Sure, for that is what art can be thought of as: a medium by which emotions, thoughts, feelings, and viewpoints can be conveyed. There are any number of ways that one can do this, through graphic art or filmmaking or writing or through music as well as many others too numerous to list here. The point is, what we refer to as ‘art’ does not have a solid or set definition. Art is malleable. Art is ever-changing, yet retains the same basic tenets. What is considered art to some might not be considered the same to others. It is all in how you look at it.
On of the more heated debates raging in today’s entertainment world is whether or not video games could be considered works of art. There are those on both sides of the argument with valid, thought-out opinions, yes. However, it would seem that those in favor of considering this media an artform are gaining ground. With the release of Portal 2, gamers are seeing one of the most highly-anticipated titles of the decade become on of the most well-received games in history. However, it too has been dragged into the ‘video games as art’ debate by fans and detractors alike. For more information and a solid opinion piece, please visit Ames 24/7.
Rumors are a mainstay in the world of technology. Indeed, it seems that every time you boot up your computer to peruse the newest tech stories, there is a new and outrageous rumor. Perhaps a new, extraordinary gadget is being developed by a major technology firm, one that could change the game. Perhaps a new video game title is set to be released a little earlier or a little later than previously thought. Whatever the case may be, these rumors mostly end up as little more than what they started out as: simple rumors, miscommunication, or something that got a little overstated. That is not to say that rumors do not have their place in the tech realm. They can be good catalysts for discussion, can move a dialogue on a particular issue into the limelight and truly get something rolling. They can of course also be catalysts for action, inspiring those who wish to see the fantastical brought to the real world.
It seems that even the most out-there rumors can be found to be true once in a while. We reported last week that Nintendo was rumored to have been on the cusp of announcing a new video gaming console at this June’s E3 Expo. The successor to the Nintendo Wii was also rumored to be a further innovator in the realm of the controller, as this new system was purported to have built-in high-definition screens that would compliment the big-screen gaming experience. A few of these rumors have now reportedly been confirmed. In a press release, Nintendo has confirmed that a new console will be released in 2012, and that specifics will be outlined at this summer’s E3 Expo. The rumors regarding the controller’s specifications were not addressed, but are expected to be the keynote of the E3 demo. For more information, please visit Gamers’ Mint.
There are a few constants in this life. One of the most prevailing is that things cannot stand still. No matter where you turn or where you happen to be during this turning-around, you will find that everything around you is changing. Mountains are eroding as trees attempt to scrape the heavens with the return of every spring and summer season. People grow up, buildings rise and fall, as does the economy, and we all bear witness to the changing of time. As we do this, we also witness the rise and fall of different technologies, endemic to the needs and wants of the general public and of industry. These, too, change over time, and are far from static entities. However, if we recognize where change can happen and attempt to deal with how our day-to-day will change, we can embrace change with open arms.
Technology is an ever-changing entity. In fact, right now the consumer market can be said to be changing from a ‘ground computing’ model, where your computer stores everything you might need, to a cloud computing experiences, where everything is on-demand, accessed via third-party hosting. Yes, it seems likely that one day our Internet experience will be a streaming, on-demand endeavor, where computers are merely kiosks. However, what does this spell for the future of gaming? There has been great speculation as the cloud model has been tested in this industry via endeavors such as OnLive. Is it apt to say that console-based gaming is dead and/or dying? That is a question that will take some time to rectify, not a simple yes-or-no situation.