When we think of advanced technologies, the images that come to mind are rather fantastic. We picture flying cars and buildings of amazing scale, such as those in the beginning of the movie Blade Runner (which is, in a temporal sense, about eight years from now). We picture the best and brightest from science fiction stories. We picture a world of ease and comfort and beauty unsurpassed. We picture that every little thing, from tying our shoes to washing our clothes to communicating with one another is done with the ease of breathing. We want the best and we want it now, and no substitute or excuse for less will be accepted. Such as the culture that technology has promoted. However, we must also think about what the technology does to our culture in the sense of our entertainment and leisure, for that is a very large barometer of where we are.
For instance, a very big trend in gaming is the “hands-free” experience. Peripherals such as the Xbox 360’s Kinect or the Playstation 3’s Move system have promoted a future free from the grasp of remotes, where your body itself controls the action. A big trend that is not seen in gaming so much right now, but is huge in the film industry, is realistic 3-D technology. While there have been movements toward a home 3-D experience, the expense as well as the need for special glasses has prevented any serious foothold. Until now. The recently-released Nintendo 3DS provides an on-the-go 3-D experience, where the DS’s upper screen is now a 3-D screen that does not require glasses to experience. The 3DS retails for about $250 in North America.