There are a few constants in this life. One of the most prevailing is that things cannot stand still. No matter where you turn or where you happen to be during this turning-around, you will find that everything around you is changing. Mountains are eroding as trees attempt to scrape the heavens with the return of every spring and summer season. People grow up, buildings rise and fall, as does the economy, and we all bear witness to the changing of time. As we do this, we also witness the rise and fall of different technologies, endemic to the needs and wants of the general public and of industry. These, too, change over time, and are far from static entities. However, if we recognize where change can happen and attempt to deal with how our day-to-day will change, we can embrace change with open arms.
Technology is an ever-changing entity. In fact, right now the consumer market can be said to be changing from a ‘ground computing’ model, where your computer stores everything you might need, to a cloud computing experiences, where everything is on-demand, accessed via third-party hosting. Yes, it seems likely that one day our Internet experience will be a streaming, on-demand endeavor, where computers are merely kiosks. However, what does this spell for the future of gaming? There has been great speculation as the cloud model has been tested in this industry via endeavors such as OnLive. Is it apt to say that console-based gaming is dead and/or dying? That is a question that will take some time to rectify, not a simple yes-or-no situation.