Your Guide to Two Worlds II

As IGN is wont to do, they have a complete breakdown of the upcoming anticipated game, Two Worlds II.

Two Worlds II occasionally hits you with a moral choice. There’s no “karma” system in effect here, but you usually have to pick between two options. In general, being understanding, helpful, and merciful gets you more experience points and completed quests than being a murderous jackass, but the latter gets you through the game a lot faster. There is, in fact, a choice late in the game that lets you skip roughly half of Chapter III if you go with the violent option. It’s your call.

The original Two Worlds has its fans, but it’s largely known for being… well, awful. Two Worlds II is a huge improvement from the word “go,” and while it’s got quite a few flaws, it’s actually not bad. It’s an open-world fantasy game with a weird sense of humor, an adult sensibility, and a couple of dozen hours’ worth of dungeon diving. Give it a try. You might like it more than you think you will.

 

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About Jim Happer

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